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HEADS UP DISPLAY

In early development, we looked into dialogue boxes with a theme for each monster. Inspired by the gameplay in Hades and Persona 5, our initial HUD underwent a facelift when the Kickstarter was funded and a new publisher acquired us. With their marketing team, we landed on a more cinematic game show approach. 

The Deep End Games

DIALOGUE BOXES

The dialogue boxes were one of my favorite parts of Romancelvania to design, especially as I got to play with the look and feel for each character. When the game style moved towards Persona 5, we experimented with various shapes for dialogue but eventually landed on a very minimalist overlay in the final game.

HUD LAYOUT

Our initial concepts were more romantic and ornate. Later, when the story changed, we explored a game show feel inspired by Persona 5 and Hades.

HEALTH BAR AND MAGIC BAR

We took the initial romantic direction and gave it a facelift once the narrative direction for Romancelvania completely changed. Now we needed a look that was Dracula on a game show, with elements that felt like the inside of a filming studio rather than a romantic jewel.

FINAL LOOK

Here's gameplay footage of the equip final Weapons Wheel

WEAPON EQUIP WHEEL

Gameplay by Zoddronite

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